This includes skill-based perks, +10% XP bonus, all locations on the map, setting karma instantly, getting all schematics upgraded instantly, etc. The Ninja (Deadly blades) Coming in at number 4 we have the ninja! Perks: Level 3 Thief, Level 1 Educated. Which Perks do you pick and which do you avoid? melee OR unarmed rather than both. Perk progression: Level 3 Awareness, level 6 Quick Pockets, level 9 Better Criticals, level 12 Living Anatomy, level 15 Bonus Rate of Fire, level 18 … Fallout 3 Perks descriptions, requirements and popularity ranking. No, don't get me wrong, it is worth it, but I finished the game and I don't think it's worth replaying this game. Animal Friend can be useful for Deathclaws and to a lesser extent Yao Guai. The Shiskabab is the strongest melee weapon and gets my personal vote as the coolest weapon in Fallout 3.